![]() Shield Bearer - Slam: the most advanced version of Departure (can’t find the name, adds an additional attack for around 600 base damage and adds your damage bonus to it, basically Crit for an extra 5000 damage). Interrupting Round: Retreat/Epicenter (800/600 Armor, Hopebreaker), Shadow Round: Mirage (target takes 45% more damage, Hopebreaker), Spirit Round: Merge (target does 60% more damage, Hopebreaker).īlademaster - Slash: Mercy (60% more skill damage, Hatedancer), Hateful Stance: Mercy (60% more skill damage, Hatedancer). If you have a Soulslinger using Shadow Round (which causes them to attack any enemy dealt damage by an ally), that Shadow Round will work every time any ally. ![]() Soulslinger - Shot: nothing (I wanted to control damage so I didn’t accidentally nuke the Nucleus too soon). ![]() I still only resurrected my A Team ringers for the final boss fight. That was with the top end Memories, with just memories collected during s weeks 2 and 3 you ought to kill the Suffering really easily. Using the strategy I showed for the Suffering with Shield Bearer, 2 Blademasters, and 2 Soulslingers my Shield Bearer only had to Slam twice before it died. This will net you memories very, very quickly and piles of Vitae to apply them. You can even kill every spawn on a Survival Mission, even during Week 5! Save as much HP as you can for the second phase, only using the Soulslingers Shadow Rounds. You’ll spend more time passing turns waiting for spawns than killing. Keep your Soulslingers in range, and Scythedancer around this area. You’ll clear just about anything really quickly. Just nuke your way through most missions in the weeks with level 15 Daughters, 2 Scythedancers with Harvest and 1-2 Soulslingers buffing them with Spirit Round. ![]() It makes it laughably easy but feel free to opt out whenever you get bored and just apply what you have. Soulslinger is the most valuable sister in a player's arsenal. The most sure route is also the most amusing, imo. Boosting initiative and dealing damage from range makes the Soulslinger the most valuable sister in a player's arsenal. You can do this faster but as you’ll still be lacking strong Memories it’s a bit of a crapshoot. You can do this two ways, spawn fresh Daughters to murder each boss and use your 5 Resurrection Tokens on your A Team to kill the Suffering. Is the same strategy except now that you have beat him once you have a Remembrance to spawn level 15 Daughters!!!Įffectively you can overpower every other boss with reactions, 2-4 Soulslingers still works, just don’t neglect your Graveyard management and lose your good Daughters to oblivion. Assuming you survive, at the end of each mission you’re rewarded with some currency that can be used to create new Daughters, among other things, and Memories, which are effectively gems that can be slotted into individual characters’ abilities to increase damage or boost other effects.The The Long Nightmare achievement in Othercide worth 314 points Defeat Suffering And when their bigger, beefier brothers show up it’s time to panic a little. Othercide’s monster design is very creepy, too, especially these impish scavenger creatures who come at you in groups. Eventually your Soulslinger wastes away… unless you feed someone to her. That means that abilities like the overwatch-style interrupt shot from the Soulslinger comes with a major cost: while it can spare your team from taking a high-damage hit from an enemy, you have to spend 40 hitpoints to use it, and that can add up with such a useful ability. When one of your Daughters is wounded, must sacrifice another team member’s life to restore them. 15 Images Real mortal tension is created by the fact that there’s only one way to heal anybody, and you won’t like it.
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