0.0 is more sharp and 1.0 is softer.- In general, leaving the Smoothness value at the default of 0.5 will have the best compatiblity at all scales.- You should avoid setting Smoothness to the extremes. 0.5 will be 50% and 2.0 will be 200%.- Setting the Scale Factor lower than 1.0 will lessen the picture quality slightly, but with much higher performance.- Note that setting the Scale Factor above 1.0 results in higher definition but will have substantially lesser performance.- Please experiment with your game and your desired minimum spec to find an appropriate setting.- Also consider exposing the scale to users (within limits), so that they may tailor the experience to their level of hardware.- Smoothness controls the mix between the two scaling algorithms. If you only use a directional light you can set this to 1.- To control the scale of the render, use the Scale Factor setting on the top of the inspector for SuperScaling.- 1.0 for the Scale Factor corresponds to 100% of the native resolution. At scales of 75% or below, it is recommended to disable FXAA as it can worsen picture clarity.- Shadow Atlas controls the shadow map size for omni and spot lights. At higher render scales, using FXAA can help soften the image. For the best quality and performance, it is recommended to use 4x MSAA. Going above 100% does increase quality, however the performance cost is large and might only make sense for users with very high-end graphics cards.- Add the SuperScaling.tscn scene to your main scene tree, it should be just below the root node.- You can leave the rest of your scene tree the same, this add-on no longer requires any special node setup.- To have UI or HUD elements rendered at native resolution, you should add them to the UI Nodes property.- Select Enable on Play, this will start the scaling add-on when you play the game (cannot be viewed in editor).- Set Usage to either 3D or 2D depending on your game type.- MSAA and FXAA are controlled by the SuperScaling add-on and the project settings do not take effect.- The SuperScaling add-on does add some anti-aliasing, however you may want to also enable MSAA or FXAA or both. At scales like 90%, you could gain 25% performance with very minimal picture quality loss. At 50% scaling on a 3D game, you could potentially get 200% to 300% of native performance, which is key to getting higher quality graphics on low-end hardware. Supports up to 200% native resolution or down to 10%. A fast viewport scaler for 3D and 2D Godot Engine games that allows you to upscale or downscale the screen for increased performance or higher quality visuals.
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